Naomi Assaraf is the CMO of cloudHQ, a cloud-computing and Gmail tool company. Not only this, she is a world-class speaker on marketing, artificial intelligence, and virtual reality. She’s had a continued presence on social networking as an influencer in many of these areas, pairing with groups like WCF and speaking in Seoul on these technologies. Virtual reality is a large passion, as she actually is partnering to make a VR app that assists individuals learn to play instruments.
Oculus Connect, the company’s annual developer conference, is here now yet again. Now in their fifth year, Oculus is predicted to update the planet on what’s next from in VR content and hardware. Here’s a peek at what we should expect to see this year.
Taking place in the week on the 26th & 27th, Oculus Connect 5 will be hosted in San Jose, CA. The opening keynote on the 26th is where most of the major announcements can happen, while smaller developer-focused sessions across both days will probably give deeper glimpses into what Oculus and partners have been as much as. You can get the full OC5 schedule here, and if you aren’t attending yourself you’ll have the capacity to watch the keynotes and a few of the VR esports action via livestream (details here).
Santa Cruz is definitely the code name of Oculus’ high-end standalone headset. Whilst the vr launched Oculus Go just earlier this coming year, at $200 Go is constructed as being an entry-level VR device for casual users. Go lacks positional tracking on the head and hands, limiting its capabilities to begin being in a different class of VR device compared to high-end VR headsets like the Rift.
While Go targets the casual user, Santa Cruz will be built with the same positional tracking features as high-end headsets, meaning it’s expected so that you can take part in the same class of high-end games. Being a ‘standalone’ headset however, all of the compute hardware is made in, without any reliance upon a high priced gaming PC to power Santa Cruz. While that brings ‘take-it-anywhere’ accessibility, in addition, it means users should expect mobile-class graphics.
While we don’t expect Oculus to outright launch Santa Cruz at Oculus Connect 5, we do expect these to formally announce the customer version, which means branding the headset with a proper name and detailing some features which will be included at launch. The specific launch of Santa Cruz is presently rumored for Q1 2019.
It seems Oculus could take a comparable method of Santa Cruz’ announcement and launch since they did with all the Go headset. Go was announced at Oculus Connect 4 (right around this time this past year), and then launched in the vjwnnl one half of 2018. At Oculus Connect 5 this week, we could view the company formerly announce the customer version of Santa Cruz using a launch date set for early 2019, which aligns using the headset’s current release date rumors.
While an expanded field of view and eye-tracking would be big improvements alone, the varifocal display could end up being Half Dome’s most unique feature. A varifocal display is one that will focus at multiple focal lengths, compared to today’s VR headsets that are locked with a single focal length. In Two Dome, the headset identifies what portion of the scene the user looks at (thanks to eye-tracking), then physically moves the display inside the headset to achieve the correct focal length. Accomplishing this could be a solution for what’s referred to as vergence-accommodation conflict in today’s VR headsets.
Nevertheless, we don’t feel that Oculus will announce one half Dome-based ‘Rift 2’ at Connect this season. Instead, the company may do what they’ve done in years past with Santa Cruz: show Half Dome to some select group of press and developers in a ‘behind-closed-doors’ setting so it doesn’t steal the spotlight from products that are closer to launch. Beyond that, it still feels a little early for your company to provide any indication of any release date for an eventual Rift 2, which we might not see until late 2019 or even into 2020.